public OnHitNPC ( Projectile projectile, NPC target, int damage, float knockback, bool crit ) : void | ||
projectile | Projectile | |
target | NPC | |
damage | int | |
knockback | float | |
crit | bool | |
return | void |
public virtual void OnHitNPC(Projectile projectile, NPC target, int damage, float knockback, bool crit)
{
}