public ArmorArmGlowMask ( |
||
drawPlayer | ||
shadow | float | |
glowMask | int | |
color | Color | |
return | void |
public virtual void ArmorArmGlowMask(Player drawPlayer, float shadow, ref int glowMask, ref Color color)
{
if (item != null)
{
item.ArmorArmGlowMask(drawPlayer, shadow, ref glowMask, ref color);
}
}