public void Update(GameTime gameTime)
{
if(level.mouseState.LeftButton == ButtonState.Pressed && level.oldMouseState.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Released)
{
player = content.Load<Texture2D>("HeroSprite/Goku3");
idleAnimation = new Animation(player, 0.1f, true, 6);
int positionX = (Level.windowWidth / 2) - (idleAnimation.FrameWidth / 4);
int positionY = (Level.windowHeight / 2) - (idleAnimation.FrameHeight / 4) - 80;
playerPosition = new Vector2((float)positionX, (float)positionY);
idleAnimation = new Animation(player, 0.1f, false, 6);
spritePlayer.PlayAnimation(idleAnimation);
}
}