public Fly()
{
m_name = "fly";
m_ForwardForce = 0;
m_ForwardForceBoost = 0;
m_ForceStop = 0;//nie zatzrymuj go w powietrzu
//lekki opór powietrza
m_LinearDampingValue = 0.3f;
m_collision = new MogreNewt.CollisionPrimitives.Capsule(
Core.Singleton.NewtonWorld,
0.30f,
1.25f,
Mogre.Vector3.UNIT_X.GetRotationTo(Mogre.Vector3.UNIT_Y),
Core.Singleton.GetUniqueBodyId());
}