private static void SetQuadWidthAndHeight(ReducedTileMapInfo toReturn, SceneSave ses)
{
if (ses.SpriteList.Count != 0)
{
SpriteSave spriteSave = ses.SpriteList[0];
toReturn.QuadWidth = spriteSave.ScaleX * 2;
toReturn.QuadHeight = spriteSave.ScaleY * 2;
}
}