internal override void Execute(Processor processor, ActionFrame frame) {
Debug.Assert(processor != null && frame != null);
switch (frame.State) {
case Initialized:
TextOnlyOutput output = new TextOnlyOutput(processor, new StringWriter(CultureInfo.InvariantCulture));
processor.PushOutput(output);
processor.PushActionFrame(frame);
frame.State = ProcessingChildren;
break;
case ProcessingChildren:
TextOnlyOutput recOutput = processor.PopOutput() as TextOnlyOutput;
Debug.Assert(recOutput != null);
Console.WriteLine(recOutput.Writer.ToString());
if (_Terminate) {
throw XsltException.Create(Res.Xslt_Terminate, recOutput.Writer.ToString());
}
frame.Finished();
break;
default:
Debug.Fail("Invalid MessageAction execution state");
break;
}
}