public Dispose ( WebSocketState webSocketState ) : void | ||
webSocketState | WebSocketState | |
return | void |
public void Dispose(WebSocketState webSocketState)
{
if (Interlocked.CompareExchange(ref _stateWhenDisposing, (int)webSocketState, int.MinValue) != int.MinValue)
{
return;
}
this.CleanUp();
}
WebSocketBuffer::Dispose ( ) : void |