public OnKeyDown ( System.Windows.Input.KeyEventArgs e ) : void | ||
e | System.Windows.Input.KeyEventArgs | ${ui_action_DrawPolygon_event_OnKeyDown_param_e} |
return | void |
public override void OnKeyDown(KeyEventArgs e)
{
if (isDrawing && e.Key == Key.Escape)
{
endDraw(false, true);
}
base.OnKeyDown(e);
}