Spatial4n.Core.Shapes.Impl.GeoCircle.RelateRectanglePhase2 C# (CSharp) Method

RelateRectanglePhase2() protected method

Called after bounding box is intersected.
protected RelateRectanglePhase2 ( Rectangle r, SpatialRelation bboxSect ) : SpatialRelation
r Rectangle
bboxSect SpatialRelation INTERSECTS or CONTAINS from enclosingBox's intersection
return SpatialRelation
        protected override SpatialRelation RelateRectanglePhase2(Rectangle r, SpatialRelation bboxSect)
        {
            //Rectangle wraps around the world longitudinally creating a solid band; there are no corners to test intersection
            if (r.GetWidth() == 360)
            {
                return SpatialRelation.INTERSECTS;
            }

            if (inverseCircle != null)
            {
                return inverseCircle.Relate(r).Inverse();
            }

            //if a pole is wrapped, we have a separate algorithm
            if (enclosingBox.GetWidth() == 360)
            {
                return RelateRectangleCircleWrapsPole(r, ctx);
            }

            //This is an optimization path for when there are no dateline or pole issues.
            if (!enclosingBox.GetCrossesDateLine() && !r.GetCrossesDateLine())
            {
                return base.RelateRectanglePhase2(r, bboxSect);
            }

            //do quick check to see if all corners are within this circle for CONTAINS
            int cornersIntersect = NumCornersIntersect(r);
            if (cornersIntersect == 4)
            {
                //ensure r's x axis is within c's.  If it doesn't, r sneaks around the globe to touch the other side (intersect).
                SpatialRelation xIntersect = r.RelateXRange(enclosingBox.GetMinX(), enclosingBox.GetMaxX());
                if (xIntersect == SpatialRelation.WITHIN)
                    return SpatialRelation.CONTAINS;
                return SpatialRelation.INTERSECTS;
            }

            //INTERSECT or DISJOINT ?
            if (cornersIntersect > 0)
                return SpatialRelation.INTERSECTS;

            //Now we check if one of the axis of the circle intersect with r.  If so we have
            // intersection.

            /* x axis intersects  */
            if (r.RelateYRange(GetYAxis(), GetYAxis()).Intersects() // at y vertical
                  && r.RelateXRange(enclosingBox.GetMinX(), enclosingBox.GetMaxX()).Intersects())
                return SpatialRelation.INTERSECTS;

            /* y axis intersects */
            if (r.RelateXRange(GetXAxis(), GetXAxis()).Intersects())
            { // at x horizontal
                double yTop = GetCenter().GetY() + radiusDEG;
                Debug.Assert(yTop <= 90);
                double yBot = GetCenter().GetY() - radiusDEG;
                Debug.Assert(yBot >= -90);
                if (r.RelateYRange(yBot, yTop).Intersects())//back bottom
                    return SpatialRelation.INTERSECTS;
            }

            return SpatialRelation.DISJOINT;
        }