public Weapon ( Microsoft.Xna.Framework.Content.ContentManager content, List |
||
content | Microsoft.Xna.Framework.Content.ContentManager | |
a | List |
|
au | bool | |
spr | double | |
fr | int | |
t | string | |
d | int | |
return | Microsoft.Xna.Framework |
public Weapon(ContentManager content, List<int> a, bool au, double spr, int fr, string t, int d) {
fireRate = fr;
ammo = a;
auto = au;
spread = spr;
texture = content.Load<Texture2D>(t);
isReloading = false;
reloadTime = 800.0;
reloadTimer = 0;
damage = d;
range = 7;
level = 1;
}
Weapon::Weapon ( Microsoft.Xna.Framework.Content.ContentManager content ) : Microsoft.Xna.Framework | |
Weapon::Weapon ( Microsoft.Xna.Framework.Content.ContentManager content, bool au, double spr, int fr, string t, int d, string ammoT, string n, int maxAm, int ammoC, double rlTime, int rng, int lvl, bool acq ) : Microsoft.Xna.Framework | |
Weapon::Weapon ( Microsoft.Xna.Framework.Content.ContentManager content, bool au, double spr, int fr, string t, int d, string ammoT, string n, int maxAm, int ammoC, double rlTime, int rng, int lvl, bool acq, |