public override void SavePlayerData(ClientInfo _cInfo, PlayerDataFile _playerDataFile)
{
if (HighPingKicker.IsEnabled)
{
HighPingKicker.CheckPing(_cInfo);
}
if (InventoryCheck.IsEnabled || InventoryCheck.AnounceInvalidStack)
{
InventoryCheck.CheckInv(_cInfo, _playerDataFile);
}
if (Watchlist.IsEnabled)
{
Watchlist.CheckWatchlist(_cInfo);
}
}