public Deserialize ( GenericReader reader ) : void | ||
reader | GenericReader | |
return | void |
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
if ( !IsInvulnerable )
{
AI = AIType.AI_Mage;
ActiveSpeed = 0.2;
PassiveSpeed = 0.8;
RangePerception = BaseCreature.DefaultRangePerception;
FightMode = FightMode.Aggressor;
}
}
}