public override void OnAfterDuped( Item newItem )
{
Runebook book = newItem as Runebook;
if ( book == null )
return;
book.m_Entries = new List<RunebookEntry>();
for ( int i = 0; i < m_Entries.Count; i++ )
{
RunebookEntry entry = m_Entries[i];
book.m_Entries.Add( new RunebookEntry( entry.Location, entry.Map, entry.Description, entry.House ) );
}
}