public override void OnDoubleClick( Mobile from )
{
Container pack = from.Backpack;
if( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
{
m_GamblePot += 150;
InvalidateProperties();
int roll = Utility.Random( 1200 );
if( roll == 0 ) // Jackpot
{
int maxCheck = 1000000;
from.SendMessage( 0x35, "You win the {0}gp jackpot!", m_GamblePot );
while( m_GamblePot > maxCheck )
{
from.AddToBackpack( new BankCheck( maxCheck ) );
m_GamblePot -= maxCheck;
}
from.AddToBackpack( new BankCheck( m_GamblePot ) );
m_GamblePot = 2500;
}
else if( roll <= 20 ) // Chance for a regbag
{
from.SendMessage( 0x35, "You win a bag of reagents!" );
from.AddToBackpack( new BagOfReagents( 50 ) );
}
else if( roll <= 40 ) // Chance for gold
{
from.SendMessage( 0x35, "You win 1500gp!" );
from.AddToBackpack( new BankCheck( 1500 ) );
}
else if( roll <= 100 ) // Another chance for gold
{
from.SendMessage( 0x35, "You win 1000gp!" );
from.AddToBackpack( new BankCheck( 1000 ) );
}
else // Loser!
{
from.SendMessage( 0x22, "You lose!" );
}
}
else
{
from.SendMessage( 0x22, "You need at least 250gp in your backpack to use this." );
}
}