public void InternalDoEffect( object trigger )
{
IEntity from = m_Source, to = m_Target;
if ( from == null )
from = (IEntity)trigger;
if ( to == null )
to = (IEntity)trigger;
switch ( m_EffectType )
{
case ECEffectType.Lightning:
{
Effects.SendBoltEffect( from, false, m_Hue );
break;
}
case ECEffectType.Location:
{
Effects.SendLocationParticles( EffectItem.Create( from.Location, from.Map, EffectItem.DefaultDuration ), m_ItemID, m_Speed, m_Duration, m_Hue, m_RenderMode, m_ParticleEffect, m_Unknown );
break;
}
case ECEffectType.Moving:
{
if ( from == this )
from = EffectItem.Create( from.Location, from.Map, EffectItem.DefaultDuration );
if ( to == this )
to = EffectItem.Create( to.Location, to.Map, EffectItem.DefaultDuration );
Effects.SendMovingParticles( from, to, m_ItemID, m_Speed, m_Duration, m_FixedDirection, m_Explodes, m_Hue, m_RenderMode, m_ParticleEffect, m_ExplodeParticleEffect, m_ExplodeSound, m_EffectLayer, m_Unknown );
break;
}
case ECEffectType.Target:
{
Effects.SendTargetParticles( from, m_ItemID, m_Speed, m_Duration, m_Hue, m_RenderMode, m_ParticleEffect, m_EffectLayer, m_Unknown );
break;
}
}
}
}