public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 9:
case 8:
case 7:
case 6:
case 5:
{
SaveFlag flags = (SaveFlag)reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) )
{
m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
if ( m_DamageLevel > WeaponDamageLevel.Vanq )
m_DamageLevel = WeaponDamageLevel.Ruin;
}
if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) )
{
m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
if ( m_AccuracyLevel > WeaponAccuracyLevel.Supremely )
m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
}
if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) )
{
m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
if ( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible )
m_DurabilityLevel = WeaponDurabilityLevel.Durable;
}
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
m_Quality = (WeaponQuality)reader.ReadInt();
else
m_Quality = WeaponQuality.Regular;
if ( GetSaveFlag( flags, SaveFlag.Hits ) )
m_Hits = reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.MaxHits ) )
m_MaxHits = reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.Slayer ) )
m_Slayer = (SlayerName)reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.Poison ) )
m_Poison = Poison.Deserialize( reader );
if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) )
m_PoisonCharges = reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
m_Crafter = reader.ReadMobile();
if ( GetSaveFlag( flags, SaveFlag.Identified ) )
m_Identified = ( version >= 6 || reader.ReadBool() );
if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
m_StrReq = reader.ReadInt();
else
m_StrReq = -1;
if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
m_DexReq = reader.ReadInt();
else
m_DexReq = -1;
if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
m_IntReq = reader.ReadInt();
else
m_IntReq = -1;
if ( GetSaveFlag( flags, SaveFlag.MinDamage ) )
m_MinDamage = reader.ReadInt();
else
m_MinDamage = -1;
if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) )
m_MaxDamage = reader.ReadInt();
else
m_MaxDamage = -1;
if ( GetSaveFlag( flags, SaveFlag.HitSound ) )
m_HitSound = reader.ReadInt();
else
m_HitSound = -1;
if ( GetSaveFlag( flags, SaveFlag.MissSound ) )
m_MissSound = reader.ReadInt();
else
m_MissSound = -1;
if ( GetSaveFlag( flags, SaveFlag.Speed ) )
{
if ( version < 9 )
m_Speed = reader.ReadInt();
else
m_Speed = reader.ReadFloat();
}
else
m_Speed = -1;
if ( GetSaveFlag( flags, SaveFlag.MaxRange ) )
m_MaxRange = reader.ReadInt();
else
m_MaxRange = -1;
if ( GetSaveFlag( flags, SaveFlag.Skill ) )
m_Skill = (SkillName)reader.ReadInt();
else
m_Skill = (SkillName)(-1);
if ( GetSaveFlag( flags, SaveFlag.Type ) )
m_Type = (WeaponType)reader.ReadInt();
else
m_Type = (WeaponType)(-1);
if ( GetSaveFlag( flags, SaveFlag.Animation ) )
m_Animation = (WeaponAnimation)reader.ReadInt();
else
m_Animation = (WeaponAnimation)(-1);
if ( GetSaveFlag( flags, SaveFlag.Resource ) )
m_Resource = (CraftResource)reader.ReadInt();
else
m_Resource = CraftResource.Iron;
if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
{
m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5 );
((Mobile)Parent).AddSkillMod( m_SkillMod );
}
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
m_PlayerConstructed = true;
if( GetSaveFlag( flags, SaveFlag.Slayer2 ) )
m_Slayer2 = (SlayerName)reader.ReadInt();
if( GetSaveFlag( flags, SaveFlag.EngravedText ) )
m_EngravedText = reader.ReadString();
break;
}
case 4:
{
m_Slayer = (SlayerName)reader.ReadInt();
goto case 3;
}
case 3:
{
m_StrReq = reader.ReadInt();
m_DexReq = reader.ReadInt();
m_IntReq = reader.ReadInt();
goto case 2;
}
case 2:
{
m_Identified = reader.ReadBool();
goto case 1;
}
case 1:
{
m_MaxRange = reader.ReadInt();
goto case 0;
}
case 0:
{
if ( version == 0 )
m_MaxRange = 1; // default
if ( version < 5 )
{
m_Resource = CraftResource.Iron;
}
m_MinDamage = reader.ReadInt();
m_MaxDamage = reader.ReadInt();
m_Speed = reader.ReadInt();
m_HitSound = reader.ReadInt();
m_MissSound = reader.ReadInt();
m_Skill = (SkillName)reader.ReadInt();
m_Type = (WeaponType)reader.ReadInt();
m_Animation = (WeaponAnimation)reader.ReadInt();
m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
m_Quality = (WeaponQuality)reader.ReadInt();
m_Crafter = reader.ReadMobile();
m_Poison = Poison.Deserialize( reader );
m_PoisonCharges = reader.ReadInt();
if ( m_StrReq == OldStrengthReq )
m_StrReq = -1;
if ( m_DexReq == OldDexterityReq )
m_DexReq = -1;
if ( m_IntReq == OldIntelligenceReq )
m_IntReq = -1;
if ( m_MinDamage == OldMinDamage )
m_MinDamage = -1;
if ( m_MaxDamage == OldMaxDamage )
m_MaxDamage = -1;
if ( m_HitSound == OldHitSound )
m_HitSound = -1;
if ( m_MissSound == OldMissSound )
m_MissSound = -1;
if ( m_Speed == OldSpeed )
m_Speed = -1;
if ( m_MaxRange == OldMaxRange )
m_MaxRange = -1;
if ( m_Skill == OldSkill )
m_Skill = (SkillName)(-1);
if ( m_Type == OldType )
m_Type = (WeaponType)(-1);
if ( m_Animation == OldAnimation )
m_Animation = (WeaponAnimation)(-1);
if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
{
m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5);
((Mobile)Parent).AddSkillMod( m_SkillMod );
}
break;
}
}
if ( Parent is Mobile )
((Mobile)Parent).CheckStatTimers();
if ( m_Hits <= 0 && m_MaxHits <= 0 )
{
m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits );
}
if ( version < 6 )
m_PlayerConstructed = true; // we don't know, so, assume it's crafted
}
#endregion