async Task StartGame()
{
UpdateCoins(0);
Player = new Player();
var aircraftNode = scene.CreateChild(nameof(Aircraft));
aircraftNode.AddComponent(Player);
var playersLife = Player.Play();
Enemies enemies = new Enemies(Player);
scene.AddComponent(enemies);
SpawnCoins();
enemies.StartSpawning();
await playersLife;
enemies.KillAll();
aircraftNode.Remove();
}