protected override void Init()
{
InitialRotation = new Quaternion(0, 90, -40f);
var cache = Application.ResourceCache;
var node = Node;
var model = node.CreateComponent<StaticModel>();
model.Model = cache.GetModel(Assets.Models.Enemy2);
model.SetMaterial(cache.GetMaterial(Assets.Materials.Enemy2).Clone(""));
node.SetScale(0.15f);
node.Position = new Vector3(0f, 5f, 0f);
// load weapons:
node.AddComponent(new MassCross());
base.Init();
}
}