public override void OnHit(Aircraft target, bool killed, Node bulletNode)
{
var soundSource = Node.CreateComponent<SoundSource>();
soundSource.Gain = 0.1f;
soundSource.Play(Application.ResourceCache.GetSound(Assets.Sounds.Powerup));
base.OnHit(target, killed, bulletNode);
((SamplyGame)Application).OnCoinCollected();
}
}