public void Move(int x, int y)
{
consoleWrapper.Position = new Point(x, y);
if (EditorConsoleManager.ActiveEditor == this)
EditorConsoleManager.UpdateBorder(consoleWrapper.Position);
EditorConsoleManager.UpdateBrush();
foreach (var entity in Objects)
entity.RenderOffset = consoleWrapper.Position - consoleWrapper.TextSurface.RenderArea.Location;
foreach (var zone in Zones)
zone.RenderOffset = consoleWrapper.Position - consoleWrapper.TextSurface.RenderArea.Location;
}