SadConsole.Font.AfterDeserialized C# (CSharp) Method

AfterDeserialized() private method

private AfterDeserialized ( System context ) : void
context System
return void
        private void AfterDeserialized(System.Runtime.Serialization.StreamingContext context)
        {
            if (Engine.Fonts.ContainsKey(Name))
            {
                var master = Engine.Fonts[Name];
                Initialize(master, SizeMultiple);
            }
            else
            {
                throw new Exception($"A font is being used that has not been added to the engine. Name: {Name}");
            }
        }