////////////////////////////////////////////////////////////
/// <summary>
/// This function returns the current touch position
/// relative to the given window
/// </summary>
/// <param name="Finger">Finger index</param>
/// <param name="RelativeTo">Reference window</param>
/// <returns>Current position of the finger</returns>
////////////////////////////////////////////////////////////
public static Vector2i GetPosition(uint Finger, Window RelativeTo)
{
if (RelativeTo != null)
return RelativeTo.InternalGetTouchPosition(Finger);
else
return sfTouch_getPosition(Finger, IntPtr.Zero);
}