public override void RecalcPosition(Vector3D playerPosition)
{
base.RecalcPosition(playerPosition);
Center = new Vector3D(_contentBounds.Center.X + 0.5f + PositionX, _contentBounds.Center.Y + 0.5f + PositionY, _contentBounds.Center.Z + 0.5f + PositionZ);
WorldAABB = new BoundingBoxD(PositionAndOrientation.Value.Position, PositionAndOrientation.Value.Position + new Vector3D(Size));
}