public ImportVoxelModel()
{
_voxelFileList = new List<GenerateVoxelDetailModel>();
_materialsCollection = new ObservableCollection<MaterialSelectionModel>
{
new MaterialSelectionModel {Value = null, DisplayName = "No change"}
};
foreach (var material in SpaceEngineersCore.Resources.VoxelMaterialDefinitions.OrderBy(m => m.Id.SubtypeName))
{
_materialsCollection.Add(new MaterialSelectionModel { Value = material.Id.SubtypeName, DisplayName = material.Id.SubtypeName });
}
SphereRadius = 150;
SphereShellRadius = 0;
}