public void ImportImageExecuted()
{
var model = new ImportImageModel();
var position = ThePlayerCharacter != null ? ThePlayerCharacter.PositionAndOrientation.Value : new MyPositionAndOrientation(Vector3D.Zero, Vector3.Forward, Vector3.Up);
model.Load(position);
var loadVm = new ImportImageViewModel(this, model);
var result = _dialogService.ShowDialog<WindowImportImage>(this, loadVm);
if (result == true)
{
IsBusy = true;
var newEntity = loadVm.BuildEntity();
// make sure resultant object has cubes.
if (newEntity.CubeBlocks.Count != 0)
{
_selectNewStructure = true;
_dataModel.CollisionCorrectEntity(newEntity);
_dataModel.AddEntity(newEntity);
_selectNewStructure = false;
}
IsBusy = false;
}
}