public void Test3Executed()
{
var model = new Import3DModelModel();
var position = ThePlayerCharacter != null ? ThePlayerCharacter.PositionAndOrientation.Value : new MyPositionAndOrientation(Vector3D.Zero, Vector3.Forward, Vector3.Up);
model.Load(position);
var loadVm = new Import3DModelViewModel(this, model);
loadVm.ArmorType = ImportArmorType.Light;
loadVm.BuildDistance = 10;
loadVm.ClassType = ImportModelClassType.SmallShip;
loadVm.Filename = @"D:\Development\SpaceEngineers\building 3D\models\algos.obj";
loadVm.Forward = new BindableVector3DModel(Vector3.Forward);
loadVm.IsMaxLengthScale = false;
loadVm.IsMultipleScale = true;
loadVm.IsValidModel = true;
loadVm.MultipleScale = 1;
loadVm.Up = new BindableVector3DModel(Vector3.Up);
IsBusy = true;
var newEntity = loadVm.BuildEntity();
// Split object where X=28|29.
((MyObjectBuilder_CubeGrid)newEntity).CubeBlocks.RemoveAll(c => c.Min.X <= 28);
_selectNewStructure = true;
_dataModel.CollisionCorrectEntity(newEntity);
_dataModel.AddEntity(newEntity);
_selectNewStructure = false;
IsBusy = false;
}