public MyVoxelContentCell()
{
// Default cell is FULL
this.CellType = MyVoxelCellType.FULL;
// Sums all voxel values. Default is sum of all full voxel in cell, so be subtracting we can switch cell from MIXED to EMPTY.
this._voxelContentSum = MyVoxelConstants.VOXEL_CELL_CONTENT_SUM_TOTAL;
this._voxelFullCells = MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_TOTAL;
this._voxelPartCells = 0;
this._voxelEmptyCells = 0;
}
#endregion