Reign.Video.D3D9.Texture2D.Texture2D C# (CSharp) Method

Texture2D() public method

public Texture2D ( IDisposableResource parent, System.Image image, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, Loader loadedCallback ) : System
parent IDisposableResource
image System.Image
width int
height int
generateMipmaps bool
multiSampleType MultiSampleTypes
surfaceFormat SurfaceFormats
renderTargetUsage RenderTargetUsage
usage BufferUsages
loadedCallback Reign.Core.Loader
return System
        public Texture2D(IDisposableResource parent, Image image, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, Loader.LoadedCallbackMethod loadedCallback)
            : base(parent)
        {
            init(parent, image, width, height, generateMipmaps, multiSampleType, surfaceFormat, renderTargetUsage, usage, false, false, loadedCallback);
        }

Same methods

Texture2D::Texture2D ( IDisposableResource parent, string filename, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, Loader loadedCallback ) : System