private void OnCS_GameData_CharacterBook_Req(SecurePacketRequest reqPacket)
{
Int32 startId = reqPacket.GetInt32();
SecurePacketResponse resPacket = new SecurePacketResponse(reqPacket, 65000);
resPacket.ResultCodeNo = ResultCode.Ok;
Int32 count = 0;
Int32 idxCount = resPacket.PutInt32(count);
foreach (var ch in CharacterBook.Data.Items
.Where(v => v.CharacterId >= startId)
.OrderBy(v => v.CharacterId))
{
resPacket.PutInt32(ch.CharacterId);
resPacket.PutStringAsUtf16(ch.Name);
resPacket.PutInt32(ch.RaceId);
resPacket.PutInt32(ch.CharacterTypeId);
resPacket.PutInt32(ch.JobId);
resPacket.PutInt32(ch.PositionId);
resPacket.PutInt32(ch.DamageTypeId);
resPacket.PutInt32(ch.InitGradeId);
resPacket.PutInt32(ch.InitPromotionId);
resPacket.PutInt32(ch.MaxGradeId);
resPacket.PutInt32(ch.MaxPromotionId);
resPacket.PutInt32(ch.AP);
resPacket.PutInt32(ch.DP);
resPacket.PutInt32(ch.HP);
if (++count >= 400)
break;
}
resPacket.OverwriteInt32(idxCount, count);
SendPacket(resPacket);
}