RIM.VSNDK_Package.VSNDK_PackagePackage.Initialize C# (CSharp) Method

Initialize() protected method

Initialization of the package; this method is called right after the package is sited, so this is the place where you can put all the initilaization code that rely on services provided by VisualStudio.
protected Initialize ( ) : void
return void
        protected override void Initialize()
        {
            Trace.WriteLine (string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}", this.ToString()));
            base.Initialize();

            //Create Editor Factory. Note that the base Package class will call Dispose on it.
            base.RegisterEditorFactory(new EditorFactory(this));

            _dte = (EnvDTE.DTE)GetService(typeof(EnvDTE.DTE));

            SetNDKPath();

            APITargetListSingleton api = APITargetListSingleton.Instance;
            InstalledAPIListSingleton apiList = InstalledAPIListSingleton.Instance;
            InstalledNDKListSingleton ndkList = InstalledNDKListSingleton.Instance;
            SimulatorListSingleton simList = SimulatorListSingleton.Instance;
            InstalledSimulatorListSingleton installedSimList = InstalledSimulatorListSingleton.Instance;

            _commandEvents = new VSNDKCommandEvents((DTE2)_dte);
            _commandEvents.RegisterCommand(GuidList.guidVSStd97String, CommandConstants.cmdidStartDebug, startDebugCommandEvents_AfterExecute, startDebugCommandEvents_BeforeExecute);
            _commandEvents.RegisterCommand(GuidList.guidVSStd97String, CommandConstants.cmdidStartDebug, startDebugCommandEvents_AfterExecute, startDebugCommandEvents_BeforeExecute);
            _commandEvents.RegisterCommand(GuidList.guidVSStd2KString, CommandConstants.cmdidStartDebugContext, startDebugCommandEvents_AfterExecute, startDebugCommandEvents_BeforeExecute);

            _buildEvents = _dte.Events.BuildEvents;
            _buildEvents.OnBuildBegin += new _dispBuildEvents_OnBuildBeginEventHandler(this.OnBuildBegin);

            // Add our command handlers for menu (commands must exist in the .vsct file)
            OleMenuCommandService mcs = GetService(typeof(IMenuCommandService)) as OleMenuCommandService;
            if ( null != mcs )
            {
                // Create the command for the tool window
                CommandID toolwndCommandID = new CommandID(GuidList.guidVSNDK_PackageCmdSet, (int)PkgCmdIDList.cmdidBlackBerryTools);
                MenuCommand menuToolWin = new MenuCommand(ShowToolWindow, toolwndCommandID);
                mcs.AddCommand( menuToolWin );

                // Create the command for the settings window
                CommandID wndSettingsCommandID = new CommandID(GuidList.guidVSNDK_PackageCmdSet, (int)PkgCmdIDList.cmdidBlackBerrySettings);
                MenuCommand menuSettingsWin = new MenuCommand(ShowSettingsWindow, wndSettingsCommandID);
                mcs.AddCommand(menuSettingsWin);

                // Create the command for the Debug Token window
                CommandID wndDebugTokenCommandID = new CommandID(GuidList.guidVSNDK_PackageCmdSet, (int)PkgCmdIDList.cmdidBlackBerryDebugToken);
                MenuCommand menuDebugTokenWin = new MenuCommand(ShowDebugTokenWindow, wndDebugTokenCommandID);
                mcs.AddCommand(menuDebugTokenWin);

                // Create the command for the menu item.
                CommandID projCommandID = new CommandID(GuidList.guidVSNDK_PackageCmdSet, (int)PkgCmdIDList.cmdidfooLocalBox);
                OleMenuCommand projItem = new OleMenuCommand(MenuItemCallback, projCommandID);
                mcs.AddCommand(projItem);
            }
        }