public void AddBundle(string bundleName) {
string url = QUtil.DataPath + bundleName.ToLower();
if (File.Exists(url)) {
AssetBundle bundle = AssetBundle.LoadFromFile(url);
if (bundle != null)
{
bundleName = bundleName.Replace("lua/", "").Replace(".unity3d", "");
base.AddSearchBundle(bundleName.ToLower(), bundle);
}
}
}