public void RepairPart(ShipPart a_part)
{
// Only repair the part if it is destroyed
if (IsPartDestroyed(a_part))
{
// Make the mass change to the parent
m_shipTray.shipPartMassAdd += a_part.partMass;
// Re-enable the part
a_part.partObject.SetActive(true);
// Clear the destroyed flag
ClearPartDestroyFlags(a_part);
}
}