public PrimitiveLine(GraphicsDevice graphicsDevice)
{
// create pixels
pixel = new Texture2D(graphicsDevice, 1, 1, false, SurfaceFormat.Color);
Color[] pixels = new Color[1];
pixels[0] = Color.White;
pixel.SetData<Color>(pixels);
Colour = Color.White;
Position = new Vector2(0, 0);
Depth = 0;
vectors = new ArrayList();
}