private static void DrawItem(Vector2 pos, Vector2 size,string texture,int r,int g,int b) { var extraPos = texture == "materials/ensage_ui/items/emptyitembg.vmat" ? new Vector2(2,-2) : new Vector2(0,-2); Drawing.DrawRect(pos, size + extraPos, Textures.GetTexture(texture)); Drawing.DrawRect(pos, size - new Vector2(13, 2), new Color(r, g, b, 255), true); }