Org.BouncyCastle.Crypto.Digests.RipeMD128Digest.ProcessBlock C# (CSharp) Method

ProcessBlock() private method

private ProcessBlock ( ) : void
return void
        internal override void ProcessBlock()
        {
            int a, aa;
            int b, bb;
            int c, cc;
            int d, dd;

            a = aa = H0;
            b = bb = H1;
            c = cc = H2;
            d = dd = H3;

            //
            // Round 1
            //
            a = F1(a, b, c, d, X[ 0], 11);
            d = F1(d, a, b, c, X[ 1], 14);
            c = F1(c, d, a, b, X[ 2], 15);
            b = F1(b, c, d, a, X[ 3], 12);
            a = F1(a, b, c, d, X[ 4],  5);
            d = F1(d, a, b, c, X[ 5],  8);
            c = F1(c, d, a, b, X[ 6],  7);
            b = F1(b, c, d, a, X[ 7],  9);
            a = F1(a, b, c, d, X[ 8], 11);
            d = F1(d, a, b, c, X[ 9], 13);
            c = F1(c, d, a, b, X[10], 14);
            b = F1(b, c, d, a, X[11], 15);
            a = F1(a, b, c, d, X[12],  6);
            d = F1(d, a, b, c, X[13],  7);
            c = F1(c, d, a, b, X[14],  9);
            b = F1(b, c, d, a, X[15],  8);

            //
            // Round 2
            //
            a = F2(a, b, c, d, X[ 7],  7);
            d = F2(d, a, b, c, X[ 4],  6);
            c = F2(c, d, a, b, X[13],  8);
            b = F2(b, c, d, a, X[ 1], 13);
            a = F2(a, b, c, d, X[10], 11);
            d = F2(d, a, b, c, X[ 6],  9);
            c = F2(c, d, a, b, X[15],  7);
            b = F2(b, c, d, a, X[ 3], 15);
            a = F2(a, b, c, d, X[12],  7);
            d = F2(d, a, b, c, X[ 0], 12);
            c = F2(c, d, a, b, X[ 9], 15);
            b = F2(b, c, d, a, X[ 5],  9);
            a = F2(a, b, c, d, X[ 2], 11);
            d = F2(d, a, b, c, X[14],  7);
            c = F2(c, d, a, b, X[11], 13);
            b = F2(b, c, d, a, X[ 8], 12);

            //
            // Round 3
            //
            a = F3(a, b, c, d, X[ 3], 11);
            d = F3(d, a, b, c, X[10], 13);
            c = F3(c, d, a, b, X[14],  6);
            b = F3(b, c, d, a, X[ 4],  7);
            a = F3(a, b, c, d, X[ 9], 14);
            d = F3(d, a, b, c, X[15],  9);
            c = F3(c, d, a, b, X[ 8], 13);
            b = F3(b, c, d, a, X[ 1], 15);
            a = F3(a, b, c, d, X[ 2], 14);
            d = F3(d, a, b, c, X[ 7],  8);
            c = F3(c, d, a, b, X[ 0], 13);
            b = F3(b, c, d, a, X[ 6],  6);
            a = F3(a, b, c, d, X[13],  5);
            d = F3(d, a, b, c, X[11], 12);
            c = F3(c, d, a, b, X[ 5],  7);
            b = F3(b, c, d, a, X[12],  5);

            //
            // Round 4
            //
            a = F4(a, b, c, d, X[ 1], 11);
            d = F4(d, a, b, c, X[ 9], 12);
            c = F4(c, d, a, b, X[11], 14);
            b = F4(b, c, d, a, X[10], 15);
            a = F4(a, b, c, d, X[ 0], 14);
            d = F4(d, a, b, c, X[ 8], 15);
            c = F4(c, d, a, b, X[12],  9);
            b = F4(b, c, d, a, X[ 4],  8);
            a = F4(a, b, c, d, X[13],  9);
            d = F4(d, a, b, c, X[ 3], 14);
            c = F4(c, d, a, b, X[ 7],  5);
            b = F4(b, c, d, a, X[15],  6);
            a = F4(a, b, c, d, X[14],  8);
            d = F4(d, a, b, c, X[ 5],  6);
            c = F4(c, d, a, b, X[ 6],  5);
            b = F4(b, c, d, a, X[ 2], 12);

            //
            // Parallel round 1
            //
            aa = FF4(aa, bb, cc, dd, X[ 5],  8);
            dd = FF4(dd, aa, bb, cc, X[14],  9);
            cc = FF4(cc, dd, aa, bb, X[ 7],  9);
            bb = FF4(bb, cc, dd, aa, X[ 0], 11);
            aa = FF4(aa, bb, cc, dd, X[ 9], 13);
            dd = FF4(dd, aa, bb, cc, X[ 2], 15);
            cc = FF4(cc, dd, aa, bb, X[11], 15);
            bb = FF4(bb, cc, dd, aa, X[ 4],  5);
            aa = FF4(aa, bb, cc, dd, X[13],  7);
            dd = FF4(dd, aa, bb, cc, X[ 6],  7);
            cc = FF4(cc, dd, aa, bb, X[15],  8);
            bb = FF4(bb, cc, dd, aa, X[ 8], 11);
            aa = FF4(aa, bb, cc, dd, X[ 1], 14);
            dd = FF4(dd, aa, bb, cc, X[10], 14);
            cc = FF4(cc, dd, aa, bb, X[ 3], 12);
            bb = FF4(bb, cc, dd, aa, X[12],  6);

            //
            // Parallel round 2
            //
            aa = FF3(aa, bb, cc, dd, X[ 6],  9);
            dd = FF3(dd, aa, bb, cc, X[11], 13);
            cc = FF3(cc, dd, aa, bb, X[ 3], 15);
            bb = FF3(bb, cc, dd, aa, X[ 7],  7);
            aa = FF3(aa, bb, cc, dd, X[ 0], 12);
            dd = FF3(dd, aa, bb, cc, X[13],  8);
            cc = FF3(cc, dd, aa, bb, X[ 5],  9);
            bb = FF3(bb, cc, dd, aa, X[10], 11);
            aa = FF3(aa, bb, cc, dd, X[14],  7);
            dd = FF3(dd, aa, bb, cc, X[15],  7);
            cc = FF3(cc, dd, aa, bb, X[ 8], 12);
            bb = FF3(bb, cc, dd, aa, X[12],  7);
            aa = FF3(aa, bb, cc, dd, X[ 4],  6);
            dd = FF3(dd, aa, bb, cc, X[ 9], 15);
            cc = FF3(cc, dd, aa, bb, X[ 1], 13);
            bb = FF3(bb, cc, dd, aa, X[ 2], 11);

            //
            // Parallel round 3
            //
            aa = FF2(aa, bb, cc, dd, X[15],  9);
            dd = FF2(dd, aa, bb, cc, X[ 5],  7);
            cc = FF2(cc, dd, aa, bb, X[ 1], 15);
            bb = FF2(bb, cc, dd, aa, X[ 3], 11);
            aa = FF2(aa, bb, cc, dd, X[ 7],  8);
            dd = FF2(dd, aa, bb, cc, X[14],  6);
            cc = FF2(cc, dd, aa, bb, X[ 6],  6);
            bb = FF2(bb, cc, dd, aa, X[ 9], 14);
            aa = FF2(aa, bb, cc, dd, X[11], 12);
            dd = FF2(dd, aa, bb, cc, X[ 8], 13);
            cc = FF2(cc, dd, aa, bb, X[12],  5);
            bb = FF2(bb, cc, dd, aa, X[ 2], 14);
            aa = FF2(aa, bb, cc, dd, X[10], 13);
            dd = FF2(dd, aa, bb, cc, X[ 0], 13);
            cc = FF2(cc, dd, aa, bb, X[ 4],  7);
            bb = FF2(bb, cc, dd, aa, X[13],  5);

            //
            // Parallel round 4
            //
            aa = FF1(aa, bb, cc, dd, X[ 8], 15);
            dd = FF1(dd, aa, bb, cc, X[ 6],  5);
            cc = FF1(cc, dd, aa, bb, X[ 4],  8);
            bb = FF1(bb, cc, dd, aa, X[ 1], 11);
            aa = FF1(aa, bb, cc, dd, X[ 3], 14);
            dd = FF1(dd, aa, bb, cc, X[11], 14);
            cc = FF1(cc, dd, aa, bb, X[15],  6);
            bb = FF1(bb, cc, dd, aa, X[ 0], 14);
            aa = FF1(aa, bb, cc, dd, X[ 5],  6);
            dd = FF1(dd, aa, bb, cc, X[12],  9);
            cc = FF1(cc, dd, aa, bb, X[ 2], 12);
            bb = FF1(bb, cc, dd, aa, X[13],  9);
            aa = FF1(aa, bb, cc, dd, X[ 9], 12);
            dd = FF1(dd, aa, bb, cc, X[ 7],  5);
            cc = FF1(cc, dd, aa, bb, X[10], 15);
            bb = FF1(bb, cc, dd, aa, X[14],  8);

            dd += c + H1;               // final result for H0

            //
            // combine the results
            //
            H1 = H2 + d + aa;
            H2 = H3 + a + bb;
            H3 = H0 + b + cc;
            H0 = dd;

            //
            // reset the offset and clean out the word buffer.
            //
            xOff = 0;
            for (int i = 0; i != X.Length; i++)
            {
                X[i] = 0;
            }
        }
    }