private HandleEditScale ( string module, string args ) : void | ||
module | string | |
args | string | 0,1, name, x, y, z |
return | void |
private void HandleEditScale(string module, string[] args)
{
if (args.Length == 6)
{
m_sceneManager.HandleEditCommandOnCurrentScene(args);
}
else
{
MainConsole.Instance.Output("Argument error: edit scale <prim name> <x> <y> <z>");
}
}