protected void ProcessQueue()
{
FetchHolder fh = null;
while (true)
{
lock (m_fetchHolder)
{
// m_log.DebugFormat("[ASYNC INVENTORY SENDER]: {0} items left to process", m_fetchHolder.Count);
if (m_fetchHolder.Count == 0)
{
m_processing = false;
return;
}
else
{
fh = m_fetchHolder.Dequeue();
}
}
if (fh.Client.IsLoggingOut)
continue;
// m_log.DebugFormat(
// "[ASYNC INVENTORY SENDER]: Handling request from {0} for {1} on queue", fh.Client.Name, fh.ItemID);
InventoryItemBase item = new InventoryItemBase(fh.ItemID, fh.Client.AgentId);
item = m_scene.InventoryService.GetItem(item);
if (item != null)
fh.Client.SendInventoryItemDetails(item.Owner, item);
// TODO: Possibly log any failure
}
}
}