private void MovementCompleteHandler(Packet packet, Simulator simulator)
{
AgentMovementCompletePacket movement = (AgentMovementCompletePacket)packet;
relativePosition = movement.Data.Position;
Movement.Camera.LookDirection(movement.Data.LookAt);
simulator.Handle = movement.Data.RegionHandle;
simulator.SimVersion = Utils.BytesToString(movement.SimData.ChannelVersion);
}