private void UploadBakedTextureHandler(Capability cap, IHttpClientContext context, IHttpRequest request, IHttpResponse response)
{
UploadBakedTextureMessage reply = new UploadBakedTextureMessage();
UploaderRequestUpload replyBlock = new UploaderRequestUpload();
// Create a temporary uploader capability
replyBlock.Url = m_scene.Capabilities.AddCapability(cap.OwnerID, true, m_scene.ID, "UploadBakedTextureData");
reply.Request = replyBlock;
m_log.Debug("Created baked texture upload capability " + replyBlock.Url + " for " + cap.OwnerID);
LLUtil.SendLLSDXMLResponse(response, reply.Serialize());
}