internal void Topple(int CarIndex, double ElapsedTime) { this.Cars[CarIndex].Topples = true; if (Program.GenerateDebugLogging) { Program.AppendToLogFile("Train " + TrainIndex + ", Car " + CarIndex + " toppled. Current simulation time: " + Game.SecondsSinceMidnight + " Current frame time: " + ElapsedTime); } } }