private static void UnuseSoundBuffer(int SoundBufferIndex) {
if (OpenAlContext != ContextHandle.Zero) {
if (SoundBuffers[SoundBufferIndex].OpenAlBufferIndex.Valid) {
AL.DeleteBuffers(1, ref SoundBuffers[SoundBufferIndex].OpenAlBufferIndex.Index);
SoundBuffers[SoundBufferIndex].OpenAlBufferIndex = new OpenAlIndex(0, false);
}
}
}
private static void UnuseAllSoundsBuffers() {