internal static void LoadDefaultPluginSounds(TrainManager.Train train, string trainFolder) {
Vector3 position = new Vector3(train.Cars[train.DriverCar].DriverX, train.Cars[train.DriverCar].DriverY, train.Cars[train.DriverCar].DriverZ + 1.0);
const double radius = 2.0;
train.Cars[train.DriverCar].Sounds.Plugin = new TrainManager.CarSound[] {
TryLoadSound(OpenBveApi.Path.CombineFile(trainFolder, "ats.wav"), position, radius),
TryLoadSound(OpenBveApi.Path.CombineFile(trainFolder, "atscnt.wav"), position, radius),
TryLoadSound(OpenBveApi.Path.CombineFile(trainFolder, "ding.wav"), position, radius),
TryLoadSound(OpenBveApi.Path.CombineFile(trainFolder, "toats.wav"), position, radius),
TryLoadSound(OpenBveApi.Path.CombineFile(trainFolder, "toatc.wav"), position, radius),
TryLoadSound(OpenBveApi.Path.CombineFile(trainFolder, "eb.wav"), position, radius)
};
}