private static object ToUInt32(object value, BuiltInType sourceType)
{
// check for array conversions.
Array array = value as Array;
if (array != null)
{
uint[] output = new uint[array.Length];
for (int ii = 0; ii < array.Length; ii++)
{
output[ii] = (uint)Cast(array.GetValue(ii), BuiltInType.UInt32);
}
return output;
}
// handle for supported conversions.
switch (sourceType)
{
case BuiltInType.UInt32:
{
return (uint)value;
}
case BuiltInType.Boolean: return Convert.ToUInt32((bool)value);
case BuiltInType.SByte: return Convert.ToUInt32((sbyte)value);
case BuiltInType.Byte: return Convert.ToUInt32((byte)value);
case BuiltInType.Int16: return Convert.ToUInt32((short)value);
case BuiltInType.UInt16: return Convert.ToUInt32((ushort)value);
case BuiltInType.Int32: return Convert.ToUInt32((int)value);
case BuiltInType.Int64: return Convert.ToUInt32((long)value);
case BuiltInType.UInt64: return Convert.ToUInt32((ulong)value);
case BuiltInType.Float: return Convert.ToUInt32((float)value);
case BuiltInType.Double: return Convert.ToUInt32((double)value);
case BuiltInType.String:
{
return XmlConvert.ToUInt32((string)value);
}
case BuiltInType.StatusCode:
{
return Convert.ToUInt32(((StatusCode)value).Code);
}
}
// conversion not supported.
return DBNull.Value;
}