public override void GetChildren(
ISystemContext context,
IList<BaseInstanceState> children)
{
if (m_resources != null)
{
children.Add(m_resources);
}
if (m_globalVars != null)
{
children.Add(m_globalVars);
}
if (m_accessVars != null)
{
children.Add(m_accessVars);
}
if (m_configVars != null)
{
children.Add(m_configVars);
}
if (m_configuration != null)
{
children.Add(m_configuration);
}
if (m_diagnostic != null)
{
children.Add(m_diagnostic);
}
base.GetChildren(context, children);
}