protected Player AllocatePlayer(byte priority)
{
Player best = null;
byte bestpri = 255;
for (var i = 0; i < _player_limit; i++)
{
var player = _players[i];
if (!player.IsActive)
return player;
if (player.Priority < bestpri)
{
best = player;
bestpri = player.Priority;
}
}
if (bestpri < priority || _recycle_players)
return best;
Debug.WriteLine("Denying player request");
return null;
}