public bool checkCollisionWithBullet(Unit unit) { // If shot is still in play, check for collisions for (int j = 0; j < firstAidKits.Count; ++j) { if (unit.collideWith(firstAidKits[j].unit)) { addHealth(j); return true; } } return false; }
public bool checkCollisionWithBullet(Unit unit) { return(monsters.checkCollisionWithBullet(unit) || firstAidManger.checkCollisionWithBullet(unit)); }