private MSMoodManager()
: base(MoodSwing.GetInstance())
{
povertyProgressBar = new MSMDGProgressBar
(
new Rectangle(587, 41, 48, 35),
(Game as MoodSwing).SpriteBatch,
Game,
Game.Content.Load<Texture2D>("GamePanel/1"),
Game.Content.Load<Texture2D>("GamePanel/a"),
Game.Content.Load<Texture2D>("GamePanel/10"),
Game.Content.Load<Texture2D>("Pamatong/4"),
MSProgressBar.Orientation.VERTICAL
);
educationProgressBar = new MSMDGProgressBar
(
new Rectangle(639, 34, 31, 39),
(Game as MoodSwing).SpriteBatch,
Game,
Game.Content.Load<Texture2D>("GamePanel/2"),
Game.Content.Load<Texture2D>("GamePanel/b"),
Game.Content.Load<Texture2D>("GamePanel/20"),
Game.Content.Load<Texture2D>("Pamatong/5"),
MSProgressBar.Orientation.VERTICAL
);
genderEqualityProgressBar = new MSMDGProgressBar
(
new Rectangle(682, 36, 38, 34),
(Game as MoodSwing).SpriteBatch,
Game,
Game.Content.Load<Texture2D>("GamePanel/3"),
Game.Content.Load<Texture2D>("GamePanel/c"),
Game.Content.Load<Texture2D>("GamePanel/30"),
Game.Content.Load<Texture2D>("Pamatong/6"),
MSProgressBar.Orientation.VERTICAL
);
childHealthProgressBar = new MSMDGProgressBar
(
new Rectangle(721, 31, 45, 36),
(Game as MoodSwing).SpriteBatch,
Game,
Game.Content.Load<Texture2D>("GamePanel/4"),
Game.Content.Load<Texture2D>("GamePanel/d"),
Game.Content.Load<Texture2D>("GamePanel/40"),
Game.Content.Load<Texture2D>("Pamatong/7"),
MSProgressBar.Orientation.VERTICAL
);
maternalHealthProgressBar = new MSMDGProgressBar
(
new Rectangle(770, 25, 37, 39),
(Game as MoodSwing).SpriteBatch,
Game,
Game.Content.Load<Texture2D>("GamePanel/5"),
Game.Content.Load<Texture2D>("GamePanel/e"),
Game.Content.Load<Texture2D>("GamePanel/50"),
Game.Content.Load<Texture2D>("Pamatong/8"),
MSProgressBar.Orientation.VERTICAL
);
hivAidsProgressBar = new MSMDGProgressBar
(
new Rectangle(813, 28, 37, 33),
(Game as MoodSwing).SpriteBatch,
Game,
Game.Content.Load<Texture2D>("GamePanel/6"),
Game.Content.Load<Texture2D>("GamePanel/f"),
Game.Content.Load<Texture2D>("GamePanel/60"),
Game.Content.Load<Texture2D>("Pamatong/9"),
MSProgressBar.Orientation.VERTICAL
);
environmentProgressBar = new MSMDGProgressBar
(
new Rectangle(856, 23, 51, 33),
(Game as MoodSwing).SpriteBatch,
Game,
Game.Content.Load<Texture2D>("GamePanel/7"),
Game.Content.Load<Texture2D>("GamePanel/g"),
Game.Content.Load<Texture2D>("GamePanel/70"),
Game.Content.Load<Texture2D>("Pamatong/10"),
MSProgressBar.Orientation.VERTICAL
);
globalPartnershipProgressBar = new MSMDGProgressBar
(
new Rectangle(908, 17, 45, 31),
(Game as MoodSwing).SpriteBatch,
Game,
Game.Content.Load<Texture2D>("GamePanel/8"),
Game.Content.Load<Texture2D>("GamePanel/h"),
Game.Content.Load<Texture2D>("GamePanel/80"),
Game.Content.Load<Texture2D>("Pamatong/11"),
MSProgressBar.Orientation.VERTICAL
);
bars = new MSMDGProgressBar[8];
bars[0] = povertyProgressBar;
bars[1] = educationProgressBar;
bars[2] = genderEqualityProgressBar;
bars[3] = childHealthProgressBar;
bars[4] = maternalHealthProgressBar;
bars[5] = hivAidsProgressBar;
bars[6] = environmentProgressBar;
bars[7] = globalPartnershipProgressBar;
numUltiBuilt = 0;
PovertyUltiBuilt = false;
EducationUltiBuilt = false;
GenderUltiBuilt = false;
ChildUltiBuilt = false;
MaternalUltiBuilt = false;
HivUltiBuilt = false;
EnvironmentUltiBuilt = false;
GlobalUltiBuilt = false;
}