public override Actor Hit(float x, float y, bool touchable)
{
if (touchable && Touchable == Scene2D.Touchable.Disabled)
return null;
for (int i = Children.Count - 1; i >= 0; i--) {
Actor child = Children[i];
if (!child.IsVisible)
continue;
Vector2 point = child.ParentToLocalCoordinates(new Vector2(x, y));
Actor hit = child.Hit(point.X, point.Y, touchable);
if (hit != null)
return hit;
}
return base.Hit(x, y, touchable);
}