MonoGdx.Scene2D.UI.Slider.SetValue C# (CSharp) Method

SetValue() public method

public SetValue ( float value ) : bool
value float
return bool
        public bool SetValue(float value)
        {
            value = Snap(Clamp((float)Math.Round(value / _stepSize) * _stepSize));
            float oldValue = _value;
            if (value == oldValue)
                return false;

            float oldVisualValue = VisualValue;
            _value = value;

            bool cancelled = OnValueChanged(oldValue, value);
            if (cancelled)
                _value = oldValue;
            else if (_animateDuration > 0) {
                _animateFromValue = oldVisualValue;
                _animateTime = _animateDuration;
            }

            return !cancelled;
        }