MonoGdx.Graphics.G2D.NinePatch.NinePatch C# (CSharp) Method

NinePatch() public method

public NinePatch ( ) : System
return System
        public NinePatch(params TextureRegion[] patches)
            : this()
        {
            if (patches.Length == 1) {
                Load(new TextureRegion[] {
                    null, null, null,
                    null, patches[0], null,
                    null, null, null,
                });
                return;
            }

            if (patches.Length != 9)
                throw new ArgumentException("NinePatch needs nine TextureRegions.");

            Load(patches);

            float leftWidth = LeftWidth;
            if ((patches[TopLeft] != null && patches[TopLeft].RegionWidth != leftWidth)
                || (patches[MiddleLeft] != null && patches[MiddleLeft].RegionWidth != leftWidth)
                || (patches[BottomLeft] != null && patches[BottomLeft].RegionWidth != leftWidth))
                throw new Exception("Left side patches must have same width.");

            float rightWidth = RightWidth;
            if ((patches[TopRight] != null && patches[TopRight].RegionWidth != rightWidth)
                || (patches[MiddleRight] != null && patches[MiddleRight].RegionWidth != rightWidth)
                || (patches[BottomRight] != null && patches[BottomRight].RegionWidth != rightWidth))
                throw new Exception("Right side patches must have same width.");

            float bottomHeight = BottomHeight;
            if ((patches[BottomLeft] != null && patches[BottomLeft].RegionHeight != bottomHeight)
                || (patches[BottomCenter] != null && patches[BottomCenter].RegionHeight != bottomHeight)
                || (patches[BottomRight] != null && patches[BottomRight].RegionHeight != bottomHeight))
                throw new Exception("Bottom side patches must have same height.");

            float topHeight = TopHeight;
            if ((patches[TopLeft] != null && patches[TopLeft].RegionHeight != topHeight)
                || (patches[TopCenter] != null && patches[TopCenter].RegionHeight != topHeight)
                || (patches[TopRight] != null && patches[TopRight].RegionHeight != topHeight))
                throw new Exception("Top side patches must have same height.");
        }

Same methods

NinePatch::NinePatch ( NinePatch ninePatch ) : System
NinePatch::NinePatch ( NinePatch ninePatch, Color color ) : System
NinePatch::NinePatch ( TextureContext texture ) : System
NinePatch::NinePatch ( TextureContext texture, Color color ) : System
NinePatch::NinePatch ( TextureContext texture, int left, int right, int top, int bottom ) : System
NinePatch::NinePatch ( TextureRegion region, Color color ) : System
NinePatch::NinePatch ( TextureRegion region, int left, int right, int top, int bottom ) : System